Does Not Compute

Magnets

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DESCRIPTION:

Your goal is to lead blue or red particles from Spawn Boxes to Receive Boxes.
Place magnets to direct the particles, and then hit "start" to see what happens!

How to use magnets:
Use magnets to change the trajectories of charged particles that come from the Spawn Boxes.
To place a magnet, roll over the Magnets Box, and drag a magnet onto the screen.
To remove a magnet, simply drag it back into the box.
How magnets work:
Particles that have the same charge as a magnet will be repelled if they enter the magnet's field (indicated by a grey circle).
Particles that have an opposite charge will be attracted.
Receivers:
Receive Boxes: can receieve particles only from one side (marked with an arrow).
Receive Circles: can receive particles from any direction.
Magnet Types:
Simple: Basic magnets with a set charge.
Switchable: These may be turned on and off with a click.
Reverse: You may change the polarity of these by clicking on them.
Static: These are simple magnets already placed on a level. They may not be moved.

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Does not compute is home of all of your favorite thinking games. Physics games, or games that fool with the laws of gravity, are a favorite here. We also have many strategy games, where you must plan ahead to achieve victory. Finally, we have a host of Puzzle games, be it an actual puzzle or a brain teaser, to make you fire some neurons. If thinking games are the games for you, Do Not Compute has you covered!